这条提示详细描述了一个高质量的游戏概念艺术设定表,适用于需要展示游戏角色、敌人、环境和关键场景的中文游戏营销材料。适合用于游戏预告片、宣传海报和开发者文档等场景。

中文 Prompt
**ROGUE VIPER — 游戏概念艺术设定表提示**\\n\\n---\\n\\n标题为 **'ROGUE VIPER'** 的官方AAA级游戏概念艺术设定表,用于Unreal Engine 5的第三人称动作潜行游戏。专业游戏开发文档布局,背景为深炭灰色 #1A1A1A,并在整张表格中使用金色模板字体。四个清晰标注的面板以2×2网格排列,带有页眉和页脚。\\n\\n---\\n\\n**页眉** — 粗体金色模板字体标题文本:**ROGUE VIPER** 居中于顶部。下方是较小的标签字体副标题:**角色与环境概念设定表 | UNREAL ENGINE 5 | 动作/潜行 — 第三人称**\\n\\n---\\n\\n**面板1 — 左上角 — 标签:“主角:梅刘 / ROGUE VIPER”**\\n\\n30岁东亚美籍华裔女性特工的全身角色转盘参考图。身材健壮且肌肉线条明显,身高5'8",长直黑发披散,表情冷静,眼神锐利。穿着贴身的哑光黑色战术紧身衣,肩部、前臂和大腿上有金色装饰缝线,腰间有金色眼镜蛇腰带扣,小腿高的黑色战术靴,带有微妙的金色镶边。配备双9毫米消音手枪,分别挂在两侧臀部,握把具有定制的蝰蛇鳞片纹理,右大腿上垂直佩戴一把锯齿战斗刀,左前臂上安装了一个紧凑型气动抓钩发射器。三视图并排排列:正面、3/4侧面和背面。Unreal Engine 5物理基础渲染,照片级逼真的皮肤和织物材质,中性三点工作室照明以达到最大清晰度,整体采用金色和哑光黑色配色方案。\\n\\n---\\n\\n**面板2 — 右上角 — 标签:“敌人类型01:黑曜石协议执行者”**\\n\\n三个敌方士兵作为角色参考图,背景为暗色。他们是为名为黑曜石协议的影子军火卡特尔工作的精英私人军事承包商。他们的制服:板岩灰色和黑色模块化防弹背心,肩部有深红色几何六边形徽章,全脸防弹面罩,带有深红色镜片,黑色战术手套,加固作战靴。装备有紧凑型无托突击步枪,配有红色激光瞄准器。一个站立在中立巡逻姿态,一个蹲伏在警戒姿态,一个举枪瞄准。所有三个都按相同比例显示以便比较。相同的UE5照片级PBR渲染风格。深红色和板岩灰色配色语言,以对比Viper的金色和黑色。\\n\\n---\\n\\n**面板3 — 左下角 — 标签:“潜行环境:黑曜石协议黑站点 — 阿尔卑斯研究设施”**\\n\\n一个隐蔽任务环境的宽幅电影镜头。一个隐藏在雪山中的高海拔研究设施,只能通过地下电车进入。内部建筑是粗野主义混凝土和磨砂玻璃,昏暗的冷白色荧光灯条和琥珀色应急灯光投射出长长的戏剧性阴影。墙壁上排列着分类服务器终端和低温存储单元。天花板上的通风口上方可见走道。一台安全摄像头缓缓扫过下方的中央走廊。前景中,Rogue Viper 贴在一根混凝土柱子上,在深深的阴影中,身体低伏,观察着下面巡逻的两个黑曜石协议执行者,其中一个手持手电筒。场景传达了紧张、耐心和战术机会。Unreal Engine 5 Lumen全局光照,体积冷空气雾,照片级逼真的冰和混凝土材质,深压黑与冷白色和琥珀色灯光对比。面板内的宽屏2.39:1风格构图。\\n\\n---\\n\\n**面板4 — 右下角 — 标签:“动作场景:黑曜石协议货运站 — 塌陷桥梁峡谷”**\\n\\n一个高能火力交战环境的宽幅电影镜头。黄昏时分,一个位于悬崖边缘的露天工业货运站,一座悬索桥悬挂在下方的峡谷中。集装箱和重型起重机设备提供掩护。Rogue Viper 在动态枪战姿势中被捕获——身体低伏,双手持消音手枪举起并射击,枪口闪光照亮她的脸庞,发出强烈的白光。周围有三个黑曜石协议执行者——一个躲在集装箱后面,一个从起重机平台上射击,一个向后倒在货运站平台边缘。背景:深邃的峡谷,远处河流反射出橙色的夕阳,灰尘和烟雾从交火中升起,远处有一架军用直升机接近。温暖的黄昏琥珀色和冷峡谷阴影蓝色提供了戏剧性的色彩对比。UE5光线追踪金属容器表面反射,粒子系统用于灰尘和枪口烟雾,背景元素的电影景深。\\n\\n---\\n\\n**页脚** — 表格底部的颜色调色板芯片行:哑光黑色 #1A1A1A,深炭灰色 #2B2B2B,蝰蛇金 #D4AF37,枪金属灰 #3E3E3E,黑曜石深红 #8B1A1A,板岩灰色 #6B7280,冷白色 #E8EEF4。芯片上方的标签:**颜色调色板**。页脚文本下方:**动作/潜行 — 第三人称 — UNREAL ENGINE 5 — © ROGUE VIPER 游戏工作室**\\n\\n---\\n\\n**通用风格约束 — 适用于所有面板:**\\n整个表格中仅使用写实风格。不使用动漫、卡通、风格化插图、赛璐珞着色或漫画渲染。Unreal Engine 5电影级渲染质量,物理基础材质。所有环境镜头使用变形镜头效果。所有面板中深压黑和去饱和中间色调。专业AAA级游戏工作室概念文档格式,类似于Naughty Dog、Ubisoft或Guerrilla Games的内部生产艺术。
查看英文原 Prompt(保味自跑用)
**ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT** --- Official AAA video game concept art sheet titled **'ROGUE VIPER'** for an Unreal Engine 5 third-person action-stealth game. Professional game development documentation layout on a dark charcoal #1A1A1A background with gold stencil label typography throughout. Four clearly labeled panels arranged in a 2×2 grid with a header and footer. --- **SHEET HEADER** — Bold gold stencil font title text: **ROGUE VIPER** centered at top. Subtitle beneath in smaller tracking-heavy label font: **CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON** --- **PANEL 1 — TOP LEFT — Label: "PROTAGONIST: MEI LIU / ROGUE VIPER"** Full-body character turntable reference of a 30-year-old East Asian Chinese-American female operative. Athletic and toned, 5'8", long straight black hair worn loose, calm neutral expression with sharp eyes. Wearing a form-fitting matte black tactical bodysuit with gold accent seams running along the shoulders, forearms, and thighs, gold cobra snake belt buckle at the waist, calf-high black tactical boots with subtle gold trim. Armed with twin suppressed 9mm pistols holstered on each hip with custom viper-scale grip texture, a serrated combat knife sheathed vertically on the right thigh, and a compact pneumatic grappling hook launcher mounted on the left forearm. Three views arranged side-by-side: front, 3/4, and back. Unreal Engine 5 physically-based rendering, photorealistic skin and fabric materials, neutral 3-point studio lighting for maximum clarity, gold and matte black color scheme throughout. --- **PANEL 2 — TOP RIGHT — Label: "ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"** Three enemy soldiers shown as character references against a dark background. These are elite private military contractors working for a shadow arms cartel called Obsidian Protocol. Their uniform: slate-gray and black modular plate carriers with deep crimson geometric hex-patch insignia on the shoulder, full-face ballistic visors with a dark red tinted lens, black tactical gloves, reinforced combat boots. Armed with compact bullpup assault rifles with red laser sights. One figure standing in neutral patrol stance, one crouched in a ready alert position, one depicted mid-aim with rifle raised. All three shown at the same scale for comparison. Same UE5 photorealistic PBR render style. Crimson and slate-gray color language to contrast Viper's gold and black. --- **PANEL 3 — BOTTOM LEFT — Label: "STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"** Wide cinematic establishing shot of a stealth mission environment. A hidden high-altitude research facility buried inside a snow-covered mountain, accessible only via an underground tram. Interior architecture is brutalist concrete and frosted glass, dimly lit with cold white fluorescent overhead strips and amber emergency lighting casting long dramatic shadows across polished concrete floors. Rows of classified server terminals and cryogenic storage units line the walls. Ventilation shafts visible in the ceiling above catwalks. A security camera sweeps a slow arc over a central corridor below. In the foreground, Rogue Viper is pressed flat against a concrete pillar in deep shadow, body low, watching two Obsidian Protocol enforcers on patrol below, one holding a flashlight. The scene communicates tension, patience, and tactical opportunity. Unreal Engine 5 Lumen global illumination, volumetric cold air haze, photorealistic ice and concrete materials, deep crushed blacks with cold white and amber lighting contrast. Cinematic wide 2.39:1 style composition within the panel. --- **PANEL 4 — BOTTOM RIGHT — Label: "ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"** Wide cinematic action shot of a high-octane firefight environment. A sprawling open-air industrial freight depot at the edge of a sheer cliff canyon at dusk, with a collapsed suspension bridge dangling over the chasm below. Shipping containers and heavy crane equipment provide cover geometry. Rogue Viper is captured mid-movement in a dynamic gunfight pose — body low, both suppressed pistols raised and firing, muzzle flashes illuminating her face with sharp white light. Three Obsidian Protocol enforcers are positioned around her — one diving behind a container, one firing from atop a crane platform, one falling backward off the edge of the depot platform. Background: deep canyon with a river of orange reflected sunset light far below, dust and smoke rising from the firefight, a military helicopter approaching in the far distance. Warm dusk amber and cool canyon shadow blue provide dramatic color contrast. UE5 ray-traced reflections on metal container surfaces, particle systems for dust and muzzle smoke, cinematic depth of field on background elements. --- **SHEET FOOTER** — Color palette chip row along the bottom of the sheet: matte black #1A1A1A, dark charcoal #2B2B2B, viper gold #D4AF37, gunmetal #3E3E3E, obsidian crimson #8B1A1A, slate gray #6B7280, cold white #E8EEF4. Label above chips: **COLOR PALETTE**. Footer text beneath: **ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS** --- **UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS:** Photorealistic only throughout the entire sheet. No anime, no cartoon, no stylized illustration, no cel shading, no comic book rendering. Unreal Engine 5 cinematic render quality with physically-based materials. Anamorphic lens character on all environment shots. Crushed blacks and desaturated mid-tones across all panels. Professional AAA game studio concept documentation format comparable to Naughty Dog, Ubisoft, or Guerrilla Games internal production art.
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