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这条 prompt 详细描述了一个复杂的视觉叙事场景,适合用于制作具有强烈情感表达和视觉冲击力的短片或广告。它通过细致的镜头指导和情感引导,确保了故事的连贯性和观众的沉浸感。

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这条 prompt 详细描述了一个复杂的视觉叙事场景,适合用于制作具有强烈情感表达和视觉冲击力的短片或广告。它通过细致的镜头指导和情感引导,确保了故事的连贯性和观众的沉浸感。

中文 Prompt

使用@[故事板参考]作为该序列的权威导演批准的故事板蓝图。将每个故事板面板视为单个电影序列中的连续镜头。严格按照面板顺序进行,不要发明替代覆盖。不要渲染故事板本身。保留摄像机位置、构图、镜头意图、镜头比例、角色布置、屏幕方向、环境地理、道具放置、动作编排、连贯性和故事板所示的情感升级。故事板是视觉叙事的主要依据。再现面板所暗示的拍摄序列,而不是物理的故事板艺术品。整个视频必须作为一个连续发展的主镜头播放,没有可见的剪辑;每个面板都是同一不间断摄像机移动的采样阶段,而不是单独的镜头。使用一个虚拟镜头/相同镜头移动;角度变化仅来自后退前轨、推进、浅前侧轨道和拉回。永远不要从Rand后面通过。使用@[char1参考]作为起始的Rand/C1。使用@[char2参考]作为最终的RAN。环境:鲜艳的日间街道进入安静的通道:彩色店面玻璃、人行横道、海报、路障、硬阴影、无意识的人群、右侧逃生。Rand向摄像机跑来,而摄像机在她前面后退。情感指导:效价:脆弱的公共诉求转变为私人恐慌,然后是改变的控制。唤醒:紧急奔跑 -> '我无法控制'闪烁 -> 假头部 -> 掌击回弹 -> 隐藏轮盘赌 -> RAN锁定。人群从未注意到。视觉风格:匹配@[char1参考]:半真实的概念艺术,鲜艳的日光,清晰的皮肤,多边形纹理,硬阴影,垂直的黑色-灰色像素粘附在Rand的整个头部,直到最终身体锁定;没有侧面脸。转换规则:P03-P07不得显示Rand旁边的面部碎片或浮动面板。每个临时身份替换Rand脖子上实际连接的头部,以可读的瞬间,就像坏掉的电视频道。身体继续奔跑/支撑,而头部交换。原始Rand头部只在每次掌击后返回。只有最终的@[char1参考]锁定才会扩散到颈部以下。音频:无音乐。使用人群声、脚步声、呼吸声、衣物摩擦声、像素撕裂声、掌击头部声、故障声、对话声。面板节拍:P01:宽广的后退前轨。Rand穿过无意识的人群向摄像机跑来,原始身份完好,背后是彩色的店面。P02:摄像机在她面前后退,她看着镜头,喘着粗气:'你可能想知道我为什么要跑。'P03:摄像机继续前侧后退,她发现了通道:'我需要在开始之前离开。我无法控制这个。'在这句话时,她看向镜头;她的整个头部开始垂直故障,仍然连接在她的脖子上。P04:摄像机推近。三个人类头部依次替换她的实际头部,每个都在同一个头骨位置,从未在旁边。她用掌击打头部一侧,就像修理电视一样,没有指向;原始Rand头部恢复。P05:更多的全头替换在脖子上循环:年长的男人、苍白的面具般的脸、剃光的头,然后是一个被拒绝的动物头。Rand再次掌击;Rand头部短暂恢复。P06:摄像机随她退入通道,她躲进掩护;第一次密集的全头轮盘赌显示可读的头部替换她的实际头部,在微冻结中,身体/衣服仍然是Rand的。P07:仍在掩护中的前侧,第二次轮盘赌显示不同的可读头部替换相同的头部体积;没有侧面脸,没有浮动面板,没有克隆,没有分离的面具。P08:在墙边,最近的前侧轨道:轮盘赌停止在@[char2参考]RAN。现在故障向下蔓延到身体,帽子、辫子、太阳镜、蓝色夹克、连帽衫、粉色工装裤、链子、运动鞋锁定。P09:摄像机在通道中拉远。RAN放下手,完全变成@[char2参考],看向镜头,说:'看?我告诉过你。我无法控制它。'

查看英文原 Prompt(保味自跑用)
Use @[storyboard ref]  as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
The entire video must play as one continuous developing master shot with no visible cuts; each panel is a sampled phase of the same uninterrupted camera move, not a separate shot.
Use one virtual lens / same-lens move; angle changes come from backward front-track, push-in, shallow front-side orbit, and pullback only. Never pass behind Rand.
Use @[char1 ref] as starting Rand/C1. Use @[char2 ref]  as final RAN.

ENVIRONMENT: Vivid daytime street into quiet passage: colorful storefront glass, crosswalk, posters, bollards, hard shadows, unaware crowd, right-side escape. Rand runs toward the camera as it retreats in front of her.
EMOTIONAL GUIDANCE: Valence: vulnerable public appeal into private panic, then altered control. Arousal: urgent run -> "I can't control this" flicker -> false heads -> palm-slap snapbacks -> hidden roulette -> RAN lock. Crowd never notices.
VISUAL STYLE: Match @[char1 ref] : faceted semi-real concept art, vivid daylight, crisp skin, polygon texture, hard shadows, vertical black-gray pixels stuck to Rand's whole head until final body lock; no side faces.
TRANSFORMATION RULE: P03-P07 must not show face fragments beside Rand or as floating panels. Each temporary identity replaces the actual head attached to Rand's neck for a readable instant, like a broken TV channel. Body keeps running/bracing while the head swaps. Original Rand head returns only after each open-palm slap. Only final @[char1 ref] lock spreads below the neck.
AUDIO: No music. Use crowd, footsteps, breath, clothing rustle, pixel tearing, palm-head slaps, glitch snaps, dialogue.

PANEL BEATS:
P01: Wide backward front-track. Rand runs toward camera through unaware crowd, original identity intact, colorful storefronts behind her.
P02: Camera retreats in front of her as she looks into the lens, breathing hard: "You're probably wondering why I'm running."
P03: Camera keeps retreating front-side as she spots the passage: "I need to get away before it starts. I can't control this." On that line, she looks to lens; her whole head starts vertical glitching, still attached to her neck.
P04: Camera pushes closer. Three human heads replace her actual head one after another, each in the same skull position, never beside it. She open-palm slaps side of head like fixing a TV, no pointing; original Rand head snaps back.
P05: More whole-head swaps cycle on the neck: older man, pale mask-like face, shaved head, then a clear animal head as rejected option. Rand gives another open-palm slap; Rand head briefly returns.
P06: Camera backs into passage with her as she ducks into cover; first dense whole-head roulette shows readable heads replacing her actual head in micro-freezes, body/clothes still Rand's.
P07: Still front-side in cover, second roulette beat shows different readable heads replacing the same head volume; no side faces, no floating panels, no clones, no detached masks.
P08: At the wall, closest front-side orbit: roulette stops on @[char2 ref] RAN. Only now the glitch runs down the body as cap, braids, sunglasses, blue jacket, hoodie, pink cargos, chains, sneakers lock in.
P09: Camera pulls wider in passage. RAN lowers his hand, fully changed into @[char2 ref], looks to lens, says, "See? I told you. I can't control it."

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