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这条 prompt 非常详细地描述了一个故事情节和视觉效果,适合用于制作动画或漫画的故事板。它通过详细的场景、角色和动作描述,为创作者提供了清晰的指导,适用于需要高度视觉化和叙事连贯性的中文营销场景。

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这条 prompt 非常详细地描述了一个故事情节和视觉效果,适合用于制作动画或漫画的故事板。它通过详细的场景、角色和动作描述,为创作者提供了清晰的指导,适用于需要高度视觉化和叙事连贯性的中文营销场景。

中文 Prompt

创建一个16:9的图像。\n[项目卡片]\n设计一个紧凑的页眉,而不是表格。"title: JIEL MARKET HANDS"元行: 狡猾的幻想盗窃 / 快节奏的集市恶作剧 / 锐利的动能"\

查看英文原 Prompt(保味自跑用)
Create a 16:9 image.

[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: JIEL MARKET HANDS
META LINE: sly fantasy theft / fast-paced bazaar caper / sharp kinetic energy
PRIORITY: readable hand tricks, crowd geography, magical bag payoff
MICRO BRIEF: C1 survives by stealing through a crowded market, chaining fast sleight-of-hand thefts until a witness grabs her arm and becomes her final stolen prize.

[CONTINUITY HEADER]
SEQUENCE ID: JIEL_MARKET_PICKPOCKET_MAGIC_BAG_12P
REFERENCE PRIORITY: attached Jiel character sheet controls C1 face, body, wardrobe, proportions, hood, hair, belt, pouches, boots, wrapped hands; attached market image controls bazaar density, stall layout, warm dust, awnings, crowd scale, and painterly-world texture; this storyboard controls staging, motion, geography, and continuity.

[SCENE PACKET]
PREMISE: A red-hooded thief moves through a crowded old bazaar using collisions, distractions, and hand speed to steal coins, jewelry, and wallets before magically stealing the man who catches her.
LOCATION: sunlit packed market alley, stalls left and right, hanging fabrics overhead, jewelry stall left, fruit baskets right, cloth booth midground, arched exit background, narrow side gap behind C1 screen right.
START -> END: C1 enters from background center with empty hands and hidden satchel -> C2 catches her wrist foreground right, then shrinks and folds into C1's open magic bag as the crowd barely notices.
ACTION CHAIN: master geography -> necklace lift -> bump wallet steal -> cloak-pass coin purse cut -> fruit-stall distraction theft -> fast crowd weave -> witness notices -> wrist grab -> anxious turn -> bag opens with warped pull -> C2 is swallowed into bag -> C1 snaps bag shut and vanishes into crowd.
PROP / EFFECT STATE: small tan satchel at C1 hip begins closed, stolen wallet and coin purse move into her belt pouch, jewelry cord disappears under red cloak, final bag mouth opens with pale spiral distortion and cloth-like pull lines, no gore.
MUST READ: C1's quick hands make ordinary theft look playful until the final theft becomes impossible and supernatural.

[CHARACTER SANITIZATION]
C1: young adult red-hooded thief, short red hair with small twin buns, freckles, slim agile silhouette, cropped cloak, scarf, wrapped hands, utility belt, tan satchel, boots, low quiet posture, quick precise hands.
C2: adult market man, taller average build, rolled sleeves, dark vest, stern stance, one hand grabbing C1's wrist, startled body bend when pulled toward bag.
C3: adult market crowd and vendors, varied robes and hats, readable background silhouettes only.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.

[IDENTITY CONSISTENCY]
Identity reference controls C1 face/body/wardrobe/proportions; keep C1's red hood, short red hair, wrapped hands, belt pouches, tan satchel, boots, and left-to-right movement consistent. Keep C2 as the same adult man from witness beat through bag capture. Do not redesign, age-shift, gender-shift, merge, or beautify characters across panels.

[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.

[MASTER SHOT RULE]
P01 shows full playable bazaar geography: stalls left and right, overhead cloth, crowd lanes, C1 center path, side gap screen right, arched exit background, and where C2 can later enter from foreground right.

[EMOTIONAL ARC]
quiet control -> playful precision -> rising risk -> caught alarm -> impossible reversal -> clean escape. Show it through lowered shoulders, hidden hand angles, sudden eye-line shifts, wrist tension, C2's forward lean, and C1's final compact snap-shut pose.

[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard inside panels, light-gray gesture lines, simplified bazaar forms, readable silhouettes, restrained off-white sheet design with tiny rust and dark-teal accents outside panel artwork only.
EFFECT LOCK: final magic bag effect is a pale sketch spiral and fabric-warp pull, medium thickness, soft edges, no colored glow inside panels, no gore or horror gore.
ENVIRONMENT LOCK: crowded warm old bazaar layout stays consistent; market detail remains simplified sketch, not dense finished concept art.

[SPATIAL CONTINUITY LOCK]
P01, P06, P08, P09, P10, P11, and P12 share one market-alley layout. Later panels are closer angles or a wider return on the same axis, not redesigned locations. Lock jewelry stall left, fruit baskets right, cloth booth midground, overhead awnings, arched exit background, and C2 entering from foreground right. Allowed changes: camera distance, crowd gaps, C1 pose, stolen prop state, bag open/closed state, and C2's body position during the magical pull.

[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 24mm wide / Bazaar master -> P02 / 50mm / Necklace lift -> P03 / 35mm / Bump wallet -> P04 / macro insert / Coin purse cut -> P05 / 35mm / Fruit distraction -> P06 / overhead wide / Crowd weave -> P07 / 85mm / Witness sees -> P08 / 50mm / Wrist catch -> P09 / 85mm portrait / Anxious turn -> P10 / 35mm / Bag opens -> P11 / 24mm wide / Man stolen -> P12 / 50mm / Snap escape
CAMERA + LENS PLAN: P01 wide geography hold -> P02 side track 50mm -> P03 handheld bump 35mm -> P04 macro insert -> P05 whip pan 35mm -> P06 overhead tactical wide -> P07 compressed witness close -> P08 crash-in 50mm -> P09 reaction close -> P10 low side 35mm -> P11 wider distortion hold -> P12 follow-off 50mm
ACTION PATH: P01 C1 threads center lane -> P02 fingers lift necklace cord -> P03 shoulder bump frees wallet -> P04 blade-like fingers cut coin purse -> P05 fruit spill hides bracelet grab -> P06 C1 slips through closing crowd -> P07 C2 checks empty pouch -> P08 C2 grabs C1 wrist -> P09 C1 turns with held breath -> P10 C1 opens satchel against C2 arm -> P11 C2 folds into bag pull -> P12 C1 shuts bag and exits
RHYTHM TRACK: P01 RHY P01: hold / medium block / clean beat -> P02 RHY P02: burst / short block / clean beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: build / medium block / match beat -> P07 RHY P07: pause / short block / held beat -> P08 RHY P08: impact / short block / smash beat -> P09 RHY P09: pause / short block / held beat -> P10 RHY P10: build / short block / clean beat -> P11 RHY P11: impact / medium block / smash beat -> P12 RHY P12: final hit / short block / clean beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L2 tension / drop -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L5 peak / spike -> P10 ESC P10: L5 peak / unresolved -> P11 ESC P11: L5 peak / spike -> P12 ESC P12: L3 rise / release
STATE TRACK: P01 bag closed empty -> P02 necklace hidden -> P03 wallet in palm -> P04 coin purse loose -> P05 bracelet pocketed -> P06 loot belt bulge -> P07 C2 empty pouch -> P08 wrist locked -> P09 C1 caught -> P10 bag mouth open -> P11 C2 shrinking/folding -> P12 bag shut C1 exits right
STYLE TRACK: P01 pale bazaar sketch -> P02 quick hand line -> P03 impact blur sketch -> P04 clean insert -> P05 crowd smear -> P06 overhead lanes -> P07 tight stare -> P08 wrist tension -> P09 face close -> P10 spiral sketch -> P11 fabric warp -> P12 dust escape

[SEQUENCE]
Grid: 12 panels in a 4x3 storyboard sheet; fast-cut caper montage with a shared bazaar geography, clear theft inserts, caught reaction, magical bag reversal, and active escape ending.

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